Samueli School of Engineering - Top Projects
A cloud-based service that uses machine-learning to fully automate the real-time detection of advantage play (or "card counting") in casinos, exclusively by leveraging existing camera infrastructure via secure video streams. It's low-cost, lightweight, and requires almost no initial setup.
Students: Brandt Bucher, Rudy Aquino
The idea of our project is to study the phenomenon of vibrational stability on flapping-induced flight. Then, we apply this phenomenon to a real-world application through the construction and optimization of a quadflapper utilizing an active pitching MAV mechanism.
Students: Bao Pham, David Nguyen, Branson Davis, Haocheng Yu, Wai Hnin Oo, Andrew Iwamoto, Johnson Ly, Chenxi Ji, Samuel Hince, Brian Nguyen, Brandon Tong, Patrick Zhu, Evan Gillett, Brian Sun, Ashkan Sadeghifard, Lanjun Qi, Hamid Sharifinejad, Alejandro Aguilera, Nathan Cabezut, Fernando Pablo Quevedo
A mechanically, patient-operated wheelchair with rehabilitation capabilities for stroke patients in developing countries. The project consists of optimizing the original MPOWRD wheelchair, making it more robust, durable, transportable and adjustable for different stroke patients. This wheelchair helps provide physical therapy for stroke patients and a method for transportation through mechanical levers attached to the sides of the wheelchair where the wheels are located.
Students: Marlayna Montenegro, Nick Talebi, Michael Chavez, Matthew Gonzalez, Dalton Conroy, Caitlin Callaghan
Respiratory therapy is often used to help patients with pulmonary illnesses, such as chronic obstructive pulmonary disease or asthma. Traditional therapies involve an incentive spirometer and breathing exercises to help promote deep breathing. However, this current method of treatment is painful, frustrating and tedious for the patient. As a result, there is a low patient compliance to therapy. This project (SPIRO) is designed to increase patient adherence to therapy with a wearable game-based respiratory device component. By adhering a stretch sensor to monitor chest wall movement, the user can interface with the game through respiration. The game is designed to mimic therapeutic respiratory maneuvers in a more motivating setting. This alternative can increase patient adherence and accountability as well as provide a method for therapists to monitor their patient’s progress.
Students: Evelyn Vasquez, Lucy Zhuang, Truc Dinh, Nini Nguyen, Zhen Wan, Alex Nguyen
We have designed a bioprinter prototype for high throughput pharmaceutical development. High accuracy linear and volumetric resolutions allow for high variability in dispensing to scale up testing assays for research in drug development.
Students: McKell Davis, Ethan Lieberman, Derek Lublin, Alex Schmidt, Sydney Minar
The project “WatchDog” will add a new layer of security for college students on campus by replacing the current blue light emergency phones on campus with WatchDog quadcopters. These WatchDog quadcopters can autonomously dispatch to the emergency caller to 1. video record and monitor the situation, 2. track and follow the caller so the caller does not need to remain stationary until the police arrive, and 3. send continuous updates to the police.
With the WatchDog phone application, the victim can click a button to send a distress signal. The app sends a SMS message to the Watchdog security system, which will determine the closest quadcopter station on campus and send the caller’s GPS coordinates to it. The WatchDog quadcopter will collect evidence and video monitor the situation until the police arrive. Additionally, a voice recognition component can be used to activate the nearest WatchDog quadcopter with the phrase “SOS” in case the person in need of assistance is not in a position to click the WatchDog app button.
According to the National Sheriff’s Association, the average police response time is 18 minutes, which is a long time in an emergency situation. WatchDog offers the benefit of an immediate dispatch within seconds to record the emergency for evidence and to monitor the situation of the victim until the police arrive.
Students: Onalli Gunasekara, Farah Arabi, Kelly Hong, Floranne Ellington
Donald Bren School of Information & Computer Sciences - Top Projects
A functioning web application for database management and connection and corporate website of the same design language that leads new and existing Adigami clients through a beautifully consistent user experience.
Students: Tianyi (Kelly) Zhang, Xiaoyu Wen, Xiaosong Weng, Hayden Todd, Kelvin Man
Alpha Beta Python
Team Kids, a non-profit organization, has shown interest in bringing their “Kids Are Heroes” initiative to a wider audience, allowing users to access the initiative without requiring a physical copy or connection with their current school-based programs. By transitioning their current analog process into a digital format, people from around the nation will be able to participate, providing much more exposure for Team Kids’ goals and missions. We plan to develop an Android application and the required support structure, using the missions in the “Kids Are Heroes” initiative as a template. After each level has been cleared, children will be rewarded with a digital reward as a collectable. We are hoping to leverage the success of augmented reality games to compel more users, parent and children alike, to earn the rewards, complete missions, and have a positive impact on the world and community in the process.
Students: Atrina Pebdani, Eric Chou, Ricky Shields, Andrew Blake, Byron Padilla
A cross-platform AR/VR app that will change how people communicate and collaborate in 3D design practices.
Students: Ke Jing, Christopher Ayuso, Max Collins, Melisse Yutuc, Aparajita Marathe, Fernando Penaloza, Tyler Scrivner, Hannah Tran
The average person receives around 90 emails per day, which can add up to 2,500 by the end of a month. Managing this many emails can be tedious and time consuming. Now consider, SendGrid, an email deliverability company that handles sending emails for their customers, namely other companies. The amount of emails they manage can hit the billions; 57 billion per month to be exact. We're aiming to help SendGrid, get the most efficiently optimized data structure to do this. The bloom filter. It will filter out unnecessary queries made to the database, drastically improving performance for SendGrid and their customers.
Student: Vinh Lam
Sky Farm is a mobile turn-based game where the player must use time travel switches and pickups to solve puzzle and progress. This project was originally developed under UCI's Computer Game Science Capstone Project Course during the Fall 2017 and Winter 2018 Quarter. Our game placed first in the IEEE GameSig 2018 Competition, judged by a panel of industry professionals and showcases some of the top student game projects in the Southern California area. What helped win first place was the design of the overall project that was accomplished by being able to work effectively as a team of only four people.
Students: Christopher Ayuso, Mengfan Wang, Pafoua Fang, Dong Phan
Team ID (IoT parking lot)
The IoT Parking Monitor System utilizes an edge device to monitor parking spots. Data is generated from the edge device and stored on a server, which is then sent for visualization on a user’s dashboard. The parking monitor system will assist users in understanding parking for their business or personal needs.
Students: Tiffany Lee, Nathan Sou, Lansen Zhao, Yujie Ding, Abhimanyu Tripathi
An iOS Application to enhance patient engagement and demonstrate the future of healthcare mobile service.
Students: Eamon Sheehy, Emil Mombay, Nick DiGeronimo, Kenzo Makitani, Yuda Chen